How to Build a Roller Coaster in Theme Park Tycoon 2

Basics

Basics

Park Basics

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There is usually more than meets the eye when you start a scenario. Research will eventually reveal the hidden and extra elements that are not available at the beginning of a scenario. If possible, max out your money on Research because the more you spend, the faster you discover the other rides, shops, coasters, and scenery that you can use in your amusement park. I suggest having research focus specifically on the shops, so you can get the Informatio Kiosk available, if it isn't available already.

When available, place an Information Kiosk near the entrance of the park. Information Kiosks will sell maps, which will help keep some guests from getting lost. Don't forget that you can also sell umbrellas at those Kiosks; the guests don't have The Weather Channel everywhere they go.

You can now start building amusement rides. Build a good mix of rides, some gentle, some exciting, and of course a roller coaster. Place one, and only one, rollercoaster by the entrance to get the guests' hearts pounding early. It also increases their happiness. The rest of your roller coasters you will build deeper into your park (you build only one by the entrance since they will have to travel to the others, and will sometimes see other things on the way). This is how real amusement parks design their parks in case you didn't notice. You want at least one indoor type ride, like the Haunted House.

Now that you have some rides going, hire one of each type of employee. Uncheck the handyman's option to mow the grass. You don't need that (mown grass just looks nicer). When you do want someone to mow the grass, hire a handyman specifically for that task, and uncheck all but the mow grass option.

You can now raise the entrance price to the park to around $15-$20. You want it cheap enough to keep your guests happy, but high enough to get you some money. Generally, for every 4 new rides that you build, add $5 to admission. $10 if one of those rides is a roller coaster. I'm not saying that the only money you get should be from the entrance fee, I still think you should also charge them on rides. This way you can maximize your chances of getting all your guests money.

Finally you are going to want to build some amenities, such as Bathrooms, and shops. Build these a little further away from the entrance, since the guests who enter don't need to use them yet. Avoid placing food shops near the exits of vomit intensive rides--although you can, and possibly should, place Drinks stands there.

Guests

The guests are obviously a very important aspect of your park. To keep them in your park longer, you must make them happy. Unfortunately, RollerCoaster Tycoon lacks realism when it comes to the sex and age of guests (everyone is male and the same age). Despite this, not every guest has the same tolerance for rides, for example. Here is a breakdown of the park guest stat isn'tics:<dir></dir><dir>

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Happiness - Happy people stay in your park and will be more willing to part with their money. Happiness is increased by fun rides, like roller coasters, and maintained by normal rides. The guests become unhappy if they are: Tired, Sick, Hungry, Thirsty, or have to go to the bathroom. Other things that contribute to unhappiness are: Long waits in line, and inability to find good rides, and how clean/pleasant your park is in appearance. Finally, don't forget that you do have Entertainers, and although it seems like they are worthless, they do help your guests happiness ratings.

Energy - A tired guest won't go on anything but the most exciting rides to "wake up", but once he has done that will go on other rides. Tired guests also walk slower than others, and are less happy. Place a good roller coaster by the entrance to wake up these sorry fellas.

Hunger, Thirst - These two stats start at a random value when the guest enters the park, usually under 1/4 full. These values increase mostly over time. Thirst is also affected by what the guest is doing. Eating Fries increases thirst, as does a high nausea rating.

Nausea, Nausea Tolerance - Guests always underestimate their chances of getting sick off of a ride. Nothing you can do about it except provide numerous benches, and clean any vomit up. Also note that sick guests become very unhappy and walk very slowly (to the point of slowing down the launching of rides).

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As you go along, you will likely get bombarded with complaints from your guests. The guests want a nice clean park to visit, good rides to go on, and short lines. Also pricing things affordably gives the guest a good feeling that translates into happiness. When the guest likes something, they will give you the "good thought" (check the people button, and look under thoughts). Happy patrons, when they leave, promote your park to their friends.

Every once in awhile you will want to check the People button and look at a summary of their thoughts (the second "Group" tab). Checking here will give you a good idea of areas to improve in your park. If a lot of people complain of hunger, build some food shops; if people complain of having to go to the bathroom, build a bathroom; if lots of people complain about waiting in line forever, consider cutting the line down.

The best way to prevent Vandalism is to keep your guests happy. However, that doesn't always work, so here's some suggestions on vandalism. Whenever a guest goes red in the face, he is about to commit vandalism. So what do you do with a guest that you catch before he does anything? Put him in "Jail". That is, a one square path with a bench on it for him to smash. Let him smash it and get him outta there. Consider it "Destructive Therapy". If you are wondering how Security Guards affect vandals, Guests do not commit vandalism if there is a guard present. They don't actually get "caught".

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Staff

On your road to becoming a great amusement park manager, you?ll find that a good staff is critical for keeping the park clean and maintained. The day-to-day operations of the park is quite overwhelming. You are responsible for the maintenance of complex machinery that -- if something goes terribly wrong -- could injure or kill park guests. the park is overrun daily by hundreds of visitors, and you've got to prevent the less civilized among them from making a mess, breaking things, and ruining the experience for the rest. Since there is so much to do to keep the park running smoothly, staff members are used to help you.<dir></dir><dir>

Mechanics - As your rides age, their reliability will go down tremendously. To help alleviate this problem, swap the Inspection rate on the rides down to "every 10 minutes". At each inspection the reliability will go up a little. Also if your rides are REALLY old (5+ years) you need to take drastic measures to insure that they don't crash. Consider replacing the ride. Or, just reduce the number of trains on a rollercoaster down to 1. (this will avoid a crash) Another way to tell if it is time to replace a ride is "Down Time".

Handymen - For every roller coaster or shop that you build you should hire a new Handyman to help with the added trash and vomit. Make sure to "specialize" your handymen, that is, don't have them clean trash AND mow lawns, in that that is very inefficient. Have most your handymen clean trash, water gardens, and empty trash cans. If you want the grass in your park to look nice, have a few mow the lawns.

Entertainers - Entertainers are just that, entertainers. You put them in a costume of your choice, and they wander the park, and try to entertain the peeps in your park. One useful place for them is in the Queue. Some rides either have very long lines or the track is very long and needs more time to make it's way around. Entertainers can be used to cheer the waiting guests up.

Security Guards - You need security guards to stop Vandalism. But since you can't always stop it, you need to know what to do afterwords. Vandals strike only 3 things, benches, garbage cans, and lights. The vandalized bench will be broken in half, the garbage cans will be tipped over, and lamps will have their lights broken. Simply replace the old items with new ones to fix. (Don't right click to remove! That may get rid of the path as well) So who are all these vandals? If you check the people screen, the vandals are the ones with the red snarling faces. If you manage to catch one of these perps, you can try to get his anger out by placing him on a one square path with a bench. He'll smash the bench and become happy again (well... he won't be so violent anyway), then you can move him back into the park.

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On to Rides and Stalls...

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How to Build a Roller Coaster in Theme Park Tycoon 2

Source: https://www.ign.com/wikis/rollercoaster-tycoon-2/Basics

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